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[Statedef 10]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 11]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 12]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 20]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 21]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 40]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 41]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 42]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 43]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 44]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 45]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 46]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 47]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 51]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 52]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 100]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 105]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[Statedef 5300]
type = U
movetype = I ; U
physics = U

[State var47]
type = varset
triggerall = !ishelper
trigger1 = 1
var(47) = gametime+1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State changeprev]
type = changestate
trigger1 = 1;ishelper
value = 12345
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;--i[obNAbv------------------------------------------------------------
[state 30,var1testset];backupp
type = varadd
triggerall = ishelper(30)
trigger1 = root,var(47) != gametime+1
var(19) = 1
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(21) = root,var(21)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(22) = root,var(22)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(23) = root,var(23)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(24) = root,var(24)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(25) = root,var(25)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(26) = root,var(26)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(27) = root,var(27)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(28) = root,var(28)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(29) = root,var(29)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(30) = root,var(30)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(31) = root,var(31)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(32) = root,var(32)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(33) = root,var(33)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(34) = root,var(34)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(35) = root,var(35)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(36) = root,var(36)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(37) = root,var(37)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(38) = root,var(38)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(39) = root,var(39)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(40) = 0
trigger1 = var(18) < root,var(18)
var(40) = root,var(40)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(40) = 0
trigger1 = var(18) < root,var(18)
var(41) = root,var(41)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(40) = 0
trigger1 = var(18) < root,var(18)
var(42) = root,var(42)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(40) = 0
trigger1 = var(18) < root,var(18)
var(43) = root,var(43)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(40) = 0
trigger1 = var(18) < root,var(18)
var(44) = root,var(44)
[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(40) = 0
trigger1 = var(18) < root,var(18)
var(45) = root,var(45)

[state 30,varset]
type = varset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) = 0
trigger1 = var(18) < root,var(18)
var(18) = root,var(18)
;-/i[obNAbv------------------------------------------------------------
;--i[obNAbv2-----------------------------------------------------------
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(21) = var(21)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(22) = var(22)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(23) = var(23)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(24) = var(24)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(25) = var(25)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(26) = var(26)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(27) = var(27)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(28) = var(28)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(29) = var(29)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(30) = var(30)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(31) = var(31)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(32) = var(32)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(33) = var(33)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(34) = var(34)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(35) = var(35)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(36) = var(36)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(37) = var(37)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(38) = var(38)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(39) = var(39)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(40) = var(40)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(41) = var(41)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(42) = var(42)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(43) = var(43)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(44) = var(44)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(45) = var(45)
[state 30,parentvarset]
type = parentvarset
triggerall = ishelper(30)
triggerall = roundstate = [2,4]
triggerall = helper(57),var(0) > 2
trigger1 = var(19) > 0 && var(18) = [21,45]
var(18) = var(18)
;-/i[obNAbv2-----------------------------------------------------------
[state 30,var1testset2];backupp
type = varset
triggerall = ishelper(30)
trigger1 = root,var(47) = gametime+1
var(19) = 0
;-/i[obNAbv------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;--ATeLIFEADD---------------------------------------------------------------
[state -2,AT hidan-lifeadd0-1]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=1
triggerall = var(10) = [1,250]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/9)) * var(10) + (var(10) >= floor(lifemax/9)) * floor(lifemax/9))
kill = 1;0+(palno=[1,6])
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd0-2]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=2
triggerall = var(10) = [1,250]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/19)) * var(10) + (var(10) >= floor(lifemax/19)) * floor(lifemax/19))
kill = 1;0+(palno=[1,6])
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd0-3]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=3
triggerall = var(10) = [1,250]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/ (50 + helper(20),var(0)) )) * var(10) + (var(10) >= floor(lifemax/(50 + helper(20),var(0)) )) * floor(lifemax/ (50 + helper(20),var(0)) ))
kill = 1;0
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd1-1]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=1
triggerall = var(10) = [251,500]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/8)) * var(10) + (var(10) >= floor(lifemax/8)) * floor(lifemax/8))
kill = 1;0+(palno=[1,6])
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd1-2]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=2
triggerall = var(10) = [251,500]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/15)) * var(10) + (var(10) >= floor(lifemax/15)) * floor(lifemax/15))
kill = 1;0+(palno=[1,6])
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd1-3]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=3
triggerall = var(10) = [251,500]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/ (45 + helper(20),var(0)) )) * var(10) + (var(10) >= floor(lifemax/ (45 + helper(20),var(0)) )) * floor(lifemax/ (45 + helper(20),var(0)) ))
kill = 1;0
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd2-1]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=1
triggerall = var(10) = [501,700]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/5)) * var(10) + (var(10) >= floor(lifemax/5)) * floor(lifemax/5))
kill = 1;0+(palno=[1,6])
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd2-2]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=2
triggerall = var(10) = [501,700]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/13)) * var(10) + (var(10) >= floor(lifemax/13)) * floor(lifemax/13))
kill = 1;0+(palno=[1,6])
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd2-3]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=3
triggerall = var(10) = [501,700]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/ (40 + helper(20),var(0)) )) * var(10) + (var(10) >= floor(lifemax/ (40 + helper(20),var(0)) )) * floor(lifemax/ (40 + helper(20),var(0)) ))
kill = 1;0
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd3-1]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=1
triggerall = var(10) = [701,999]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/4)) * var(10) + (var(10) >= floor(lifemax/4)) * floor(lifemax/4))
kill = 1;0+(palno=[1,6])
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd3-2]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=2
triggerall = var(10) = [701,999]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/11)) * var(10) + (var(10) >= floor(lifemax/11)) * floor(lifemax/11))
kill = 1;0+(palno=[1,6])
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd3-3]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=3
triggerall = var(10) = [701,999]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/ (37 + helper(20),var(0)) )) * var(10) + (var(10) >= floor(lifemax/ (37 + helper(20),var(0)) )) * floor(lifemax/ (37 + helper(20),var(0)) ))
kill = 1;0
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd4-1]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=1
triggerall = var(10) > 999
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/50)) * var(10) + (var(10) >= floor(lifemax/50)) * floor(lifemax/50))
kill = 1;0
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2,AT hidan-lifeadd4-2_3]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=[2,3]
triggerall = var(10) > 999
trigger1 = var(11) = -1
value = -(random%2)
kill = 1;0+(helper(30),var(12)=2)
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
;-/ATeLIFEADD---------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;--Color-1___________------------------
[state -2,lifeadd-color1-0]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=1
triggerall = var(10) = [1,250]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/9)) * var(10) + (var(10) >= floor(lifemax/9)) * floor(lifemax/9))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color1-1]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=1
triggerall = var(10) = [251,500]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/8)) * var(10) + (var(10) >= floor(lifemax/8)) * floor(lifemax/8))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color1-2]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=1
triggerall = var(10) = [501,700]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/5)) * var(10) + (var(10) >= floor(lifemax/5)) * floor(lifemax/5))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color1-3]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=1
triggerall = var(10) = [701,999]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/4)) * var(10) + (var(10) >= floor(lifemax/4)) * floor(lifemax/4))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color1-4]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=1
triggerall = var(10) > 999
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/10)) * var(10) + (var(10) >= floor(lifemax/10)) * floor(lifemax/10))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
;-/Color-1___________------------------
;--------------------------------------
;--Color-2___________------------------
[state -2,lifeadd-color2-0]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=2
triggerall = var(10) = [1,250]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/(15+helper(20),var(0)))) * var(10) + (var(10) >= floor(lifemax/(15+helper(20),var(0)))) * floor(lifemax/(15+helper(20),var(0))))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color2-1]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=2
triggerall = var(10) = [251,500]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/(13+helper(20),var(0)))) * var(10) + (var(10) >= floor(lifemax/(13+helper(20),var(0)))) * floor(lifemax/(13+helper(20),var(0))))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color2-2]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=2
triggerall = var(10) = [501,700]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/(11+helper(20),var(0)))) * var(10) + (var(10) >= floor(lifemax/(11+helper(20),var(0)))) * floor(lifemax/(11+helper(20),var(0))))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color2-3]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=2
triggerall = var(10) = [701,999]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/(8+helper(20),var(0)))) * var(10) + (var(10) >= floor(lifemax/(8+helper(20),var(0)))) * floor(lifemax/(8+helper(20),var(0))))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color2-4]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=2
triggerall = var(10) > 999
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/(6+helper(20),var(0)))) * var(10) + (var(10) >= floor(lifemax/(6+helper(20),var(0)))) * floor(lifemax/(6+helper(20),var(0))))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
;-/Color-2___________------------------
;--Color-3___________------------------
[state -2,lifeadd-color3-0]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=3
triggerall = var(10) = [1,250]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/(35+helper(20),var(0)))) * var(10) + (var(10) >= floor(lifemax/(35+helper(20),var(0)))) * floor(lifemax/(35+helper(20),var(0))))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color3-1]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=3
triggerall = var(10) = [251,500]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/(33+helper(20),var(0)))) * var(10) + (var(10) >= floor(lifemax/(33+helper(20),var(0)))) * floor(lifemax/(33+helper(20),var(0))))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color3-2]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=3
triggerall = var(10) = [501,700]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/(30+helper(20),var(0)))) * var(10) + (var(10) >= floor(lifemax/(30+helper(20),var(0)))) * floor(lifemax/(30+helper(20),var(0))))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color3-3]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=3
triggerall = var(10) = [701,999]
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/(27+helper(20),var(0)))) * var(10) + (var(10) >= floor(lifemax/(27+helper(20),var(0)))) * floor(lifemax/(27+helper(20),var(0))))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
[state -2,lifeadd-color3-4]
type = lifeadd
triggerall = !ishelper
triggerall = helper(30),var(56) = 0
triggerall = helper(16000),var(42) = 0
triggerall = helper(30),var(12)=3
triggerall = var(10) > 999
trigger1 = var(11) = -1
value = -1 * ( (var(10) < floor(lifemax/(24+helper(20),var(0)))) * var(10) + (var(10) >= floor(lifemax/(24+helper(20),var(0)))) * floor(lifemax/(24+helper(20),var(0))))
kill = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
;-/Color-3___________------------------
;-/ATeLIFEADD---------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;OTHKILLER
[State velset]
type = VelSet
triggerall = name != "AxAyAzSSS"
trigger1 = ishelper
y = 0
x = 0

[State posset]
type = VelSet
triggerall = name != "AxAyAzSSS"
trigger1 = ishelper
y = 0
x = 0

[state hitby]
type = hitby
triggerall = name != "AxAyAzSSS"
trigger1 = ishelper
value = A,SA
value2 = A,SA
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state h]
type = statetypeset
triggerall = name != "AxAyAzSSS"
trigger1 = ishelper
MoveType = H
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state invisible];
type = AssertSpecial
triggerall = !ishelper
triggerall = name != "AxAyAzSSS"
trigger1 = !alive
flag = invisible
persistent = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state dummyproj]
type = Projectile	;SĂHITDEFp[^𗘗p
triggerall = name != "AxAyAzSSS"
triggerall = ishelper
trigger1 = anim != 16003
trigger1 = root,stateno != prevstateno
projID = 15910	;ѓIDԍ
projanim = anim	;ѓ̃Ajԍ
projscale = 1,1	;x,yc k
sparkxy = 999,999
sparkno = -1
projremove = 1		;ŃtO/0ȊOŃqbgɏ(ȗ1)
projremovetime = -1	;Ŏ/ȗ-1(Ȃ)
projhits = 1		;qbg/ȗ1
projmisstime = 0	;~X/t[ƂHIT邩/ȗ0
velmul = 0,0		;xW/x{w/ȗ1,1
projsprpriority = -9	;XvCg\Dx/ȗ3
supermovetime = 0	;superpauseɓ鎞
pausemovetime = 0	;pauseɓ鎞
offset = 0,0		;ˈʒu, ˈʒu/ȗ0,0
postype = p1		;ˊʒu
p1stateno = prevstateno
;-hitdef-
attr = A,SA		;U1,2
hitflag = HLMA		;qbgtO(H:/L:/M:&/A:/F:/D:_E/P:~/+:Ĥ/-:HɃqbgȂ)ȗMAF
guardflag = HLMA	;K[htO(H/L/M/A)ȗMA
damage = 0,0	;damage,guarddamage(ȗ0)
pausetime = 0,0		;p1~,p2uu(ȗ0,0)
ground.type = low 	;nł̂̂(High:̂/Low:̂/Trip:]|/non:Ȃ)(ȗhigh)
affectteam = F
persistent = 1
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State canim2]
type = changeanim2
triggerall = name != "AxAyAzSSS"
trigger1 = ishelper
trigger1 = time > 0
value = 16003

[state destroyself]
type = destroyself
triggerall = name != "AxAyAzSSS"
triggerall = ishelper
trigger1 = time > 1
trigger2 = root,stateno = prevstateno

