;------------------------------------------------------------------------------
; _config-7.txt config
;------------------------------------------------------------------------------
; 30helper
;--config----------------------------------------------------------------------
[Statedef 25]
type = A
movetype = I
physics = N
anim = 526
velset = 0,0
sprpriority = -1

;------------------------------------------------------------------------------
;- VXeݒ ---------------------------------------------------------------
;SXCb`(0/1/2/3/4)
;2:tSp (A12PŁAISLAOTHñL)
;3:S펞pȂ
;4:S펞p     (J[)[Always revoke a losing game.]
[state 25,fvar(39)set]
type = VarSet
triggerall = ishelper(30)
trigger1 = 1
fvar(39) = 3 ;ftHg3

;l
[state 25,var(15)set];lݒ1 Ct1/4ȉ
type = VarSet
trigger1 = ishelper(30)
var(15) = 3 ;ftHg3

[state 25,var(16)set];lݒ2 Ct1/5ȉ
type = VarSet
trigger1 = ishelper(30)
var(16) = 5 ;ftHg5

[state 25,var(17)set];ő_[W̍ő僉Ctɑ΂銄
type = VarSet
trigger1 = ishelper(30)
var(17) = 7 ;ftHg7

[state 25,var(18)set];_[Wt[
type = VarSet
trigger1 = ishelper(30)
var(18) = 15 ;ftHg15

[state 25,var(19)set];t[
type = VarSet
trigger1 = ishelper(30)
var(19) = 40 ;ftHg40

[state 25,var(20)set];12PeL
type = VarSet
trigger1 = ishelper(30)
var(20) = 2 ;ftHg2

[state 25,var(21)set];Œዅ̔
type = VarSet
trigger1 = ishelper(30)
var(21) = 12 ;ftHg1200(20b)

[state 25,var(22)set];J[`FWp
type = VarSet
trigger1 = ishelper(30)
var(22) = 1
;-/ VXeݒ --------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;- AIݒ ---------------------------------------------------------------------
;AI-XCb`
;0	ɃI
;2	XCb`^
;3	ɃIt
[state 25,var(10)set]
type = VarSet
trigger1 = ishelper(30)
var(10) = 2 ;2

;AI-P2NAME
;0 pȂ
;1 p
;2 OTHn̂
[state 25,var(5)set]
type = VarSet
triggerall = ishelper(30)
trigger1 = 1
var(5) = 1 ;1

;AI-OTHnݒiSĂ|킯ł͂Ȃłj
[state 25,var(6)set]
type = VarSet
triggerall = ishelper(30)
triggerall = var(5) = [1,2]
trigger1 = p2name = "OmegaTH"	;IKgnNX
trigger2 = p2name = "youwilldiemortal"	;Abomb_defeatable
trigger3 = p2name = "D.O.G."	;Goddess Justice
trigger4 = p2name = "MUAHAHAHAHAHAHAHAHA";Abomb
trigger5 = p2name = "genjitsu";
trigger6 = 0
trigger7 = 0
trigger8 = 0
trigger9 = 0
trigger10 = 0
var(6) = 1 + (p2name = "youwilldiemortal"||p2name = "MUAHAHAHAHAHAHAHAHA")
;-/ AIݒ --------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;-- eXgp ------------------------------------------------------------------

[state 25,var(50)set];eXgvCXCb`
type = VarSet
triggerall = ishelper(30)
trigger1 = 1
var(50) = 2 ;(0/1/2:)

;ړ()
;0:ړ
;1:
;2:u
;10:ߋ
;100:DS-J
[state 25,var(51)set]
type = VarSet
triggerall = ishelper(30)
triggerall = var(10) != 3
trigger1 = var(50) = [1,2]
var(51) = 0
;----------------------------------------------------------
;--U֘A------------------------------------------------
;{̍U
;1:F
;10:OF{̘Aˑ`19:x
;21:F{̘A/21;5x2-0/22:10x2-20/23:25x2-30/24:30x2-66/25:40x2-66/26:40Rx2+60R
;31:ΐF{̘A
;41:ԐF{̘A
[state 25,var(52)set]
type = VarSet
triggerall = ishelper(30)
triggerall = var(10) != 3
trigger1 = var(50) = [1,2]
var(52) = 1

[state 25,var(49)set];CUBE
type = VarSet
triggerall = ishelper(30)
triggerall = var(10) != 3
trigger1 = var(50) = [1,2]
var(49) = 3 ;(1:C1 / 2:C2 / 3:C1&C2)

;C1(ݒD)
;1:F
;10`19:OF()
;21`26:F
;31`36:ΐF
;41`46:ԐF
[state 25,var(42)set]
type = VarSet
triggerall = ishelper(30)
triggerall = var(10) != 3
trigger1 = var(50) = [1,2]
var(41) = 1

;C2A(C1l)
[state 25,var(42)set]
type = VarSet
triggerall = ishelper(30)
triggerall = var(10) != 3
trigger1 = var(50) = [1,2]
var(42) = 1
;-/U֘A------------------------------------------------
;----------------------------------------------------------
;--RevDef֘A----------------------------------------------
;RevDef1()
;4:OTHKILLER2+̃_[W
;7:OTHKILLER2+
[state 25,var(53)set];RevDef1
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
var(53) = 7

[state 25,var(54)set];RevDef2(p~\)
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
var(54) = 0;(0/1:L̂/2:L&ParentVar}/3:OTHL[/4:ParentVar}/5:OTHL[2)

[state 25,var(47)set];RevDef1tϐZbg
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
var(47) = 4;(0 / 1:_ / 2:0 / 3:_ / 4:_)

[state 25,var(45)set];RevDef1BindtoRootĎg
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
var(45) = 0;(0/1)
;-/RevDef֘A----------------------------------------------
;----------------------------------------------------------
;--HitDef֘A----------------------------------------------
[state 25,var(13)set];HitDefp
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
var(13) = 1 ;(0/1:S/2:/3:U)

[state 25,var(55)set];HitDefHelper35
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
var(55) = 3 ;(0/1/2:1/3:2)
;-/HitDef֘A----------------------------------------------
;----------------------------------------------------------
;--h֘A------------------------------------------------
[state 25,var(56)set];RevesalDef΍
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
var(56) = 1 ;(0/1:/2:S/3:noko)

[state 25,var(57)set];GAoOh~GieXgXCb`j
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
var(57) = 0 ;(0/1/2:oOh~)
;-/h֘A------------------------------------------------
;----------------------------------------------------------
;--̑--------------------------------------------------
[state 25,var(58)set];_~[Ăяo
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
var(58) = 0 ;(0/1:HelperL/2:HelperL{/3:̂)

[state 25,var(48)set];SuperPause
type = VarSet
triggerall = ishelper(30)
triggerall = var(10) != 3
trigger1 = var(50) = [1,2]
var(48) = 0 ;(0/1:IȍĐ΍/2:S)

[state 25,fvar(32)set];Helper(44444)~(44446)
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
fvar(32) = 0 ;ő3

[state 25,fvar(33)set];Q[~h~
type = VarSet
triggerall = ishelper(30)
trigger1 = var(50) = [1,2]
fvar(33) = 0 ;(0/1)
;-/̑--------------------------------------------------
;-/ eXgp ------------------------------------------------------------------
;------------------------------------------------------------------------------
;-- ȍ~͏֎~ ____________________________________________________----
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------







































































































;--nulls-----------------------

;AI-Lv
;1-4	-----
;5	-----
;6	-----
[state 25,var(11)set]
type = VarSet
triggerall = ishelper(30)
trigger1 = 1
var(11) = 0

;AI-G
[state 25,var(14)set]
type = VarSet
triggerall = ishelper(30)
trigger1 = 1
var(14) = 0 ;0(Aps)
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;--VAR(7)___-------------------------------------------------------------------
; P2NAMEʁiSĂ|킯ł͂Ȃłj
[state 25,p2name]
type = VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0	;P2NAMEXCb`ON
trigger1 = 0
var(7) = 1

[state 25,p2name]
type = VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="Death Star"
var(7) = 2

[state 25,p2name]
type = VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="mapelao"
var(7) = 3

[state 25,p2name]
type = VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="Psycho Shredder[S]"
var(7) = 4

[state 25,p2name]
type = VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="Kaleidoscope"	;The Pacifier()
var(7) = 5

[state 25,p2name]
type = null;VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="UNKNOWN"
var(7) = 6

[state 25,p2name]
type = null;VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="D-Athena"
var(7) = 7

[state 25,p2name]
type = null;VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="G OROCHI"
var(7) = 8

[state 25,p2name]
type = null;VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="Gogeta"	;SSJGogeta
var(7) = 9

[state 25,p2name]
type = VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="Oniwarud"
var(7) = 10

[state 25,p2name]
type = null;VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="efreet" && enemy,var(58)!=5
var(7) = 11

[state 25,p2name]
type = null;VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="Senna Kyodo"
var(7) = 12

[state 25,p2name]
type = VarSet
triggerall = ishelper(30)
triggerall = var(5) = 1 && var(7) = 0
trigger1 = p2name="G Mizuchi"
var(7) = 13


;--\ς------------------
[state 25,DeathStar1]
type = varset
triggerall = ishelper(30)
trigger1 = var(7) = 2
trigger1 = 0;
var(7) = 101
[state 25,DeathStar-46ON]
type = varset
triggerall = ishelper(30)
trigger1 = var(7) = 2
trigger1 = enemy,var(46)=1
var(7) = 102
[state 25,DeathStar-46OFF]
type = varset
triggerall = ishelper(30)
trigger1 = var(7) = 2
trigger1 = enemy,var(46)=0
var(7) = 103
;-/\ς------------------
;-/VAR(7)----------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;--SYSTEM___-------------------------------------------------------------------
[state 25,fvar(31)set];ړ̐
type = VarSet
triggerall = ishelper(30)
trigger1 = 1
fvar(31) = 1 ;1

[state 25,var(0)set];Helper(3)̗p
type = VarSet
triggerall = ishelper(30)
trigger1 = 1
var(0) = 1 ;1

[state 25,var(22)set];Projgh
type = VarSet
triggerall = ishelper(30)
trigger1 = 1
fvar(22) = 1 ;1

[state 25,var(3)set];`ʈʒu(`[)
type = VarSet
trigger1 = ishelper(30)
var(3) = -57-const(size.draw.offset.y)

[state 25,var(12)set];J[ݒ
type = VarSet
trigger1 = ishelper(30)
trigger1 = !var(6)
var(12) = 1 + (root,palno=[7,12]) + (root,palno=12);&&fvar(39)>0) + ((root,palno=11&&fvar(39)>0)*2)
[state 25,var(12)set];J[ݒ
type = VarSet
trigger1 = ishelper(30)
trigger1 = var(6)
var(12) = 4

[State -2,1P2Pset];1P2P
type = varset
triggerall = ishelper(30)
trigger1 = 1
var(4) = (root,Pos X < 0)
persistent = 0

[state 25,var(59)set];ȈՏsA
type = null;VarSet
triggerall = ishelper(30)
trigger1 = 1
var(59) = 1000+(random%3)
persistent = 0

[state 25,var(59)set];Ȉ՗pȂA
type = null;VarSet
triggerall = ishelper(30)
trigger1 = root,numexplod(40302608)=0
var(59) = -5
persistent = 0
;-/SYSTEM----------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
[state 25,trans]
type = Trans
triggerall = ishelper(30)
trigger1 = 1
trans = addalpha
alpha = 256,170

[state 25,bindtoroot]
type = BindToRoot
triggerall = ishelper(30)
trigger1 = 1
time = 1
facing = 1
pos = 0,0;-67

[State AT nothitby]
type = nothitby
triggerall = ishelper(30)
trigger1 = 1
value = ,AT
time = 100000

[State AT]
type = HitOverride
triggerall = ishelper(30)
trigger1 = 1
attr = SCA,AT,AA,AP
slot = 6
stateno = stateno
time = -1
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;--AI--------------------------------------------------------------------------
[State 25,PlayerON]
type=varset
triggerall=var(10)=2
triggerall=roundstate=2
triggerall=ishelper(30)
trigger1=root,command="up"&&helper(16000),command="up"
trigger2=root,command="down"&&helper(16000),command="down"
trigger3=root,command="back"&&helper(16000),command="back"
trigger4=root,command="fwd"&&helper(16000),command="fwd"
trigger5=root,command="a"&&helper(16000),command="a"
trigger6=root,command="b"&&helper(16000),command="b"
trigger7=root,command="c"&&helper(16000),command="c"
trigger8=root,command="x"&&helper(16000),command="x"
trigger9=root,command="y"&&helper(16000),command="y"
trigger10=root,command="z"&&helper(16000),command="z"
trigger11=root,command="start"&&helper(16000),command="start"
var(10)=3
[state 25,AIon]
type = varset
triggerall=var(10)=2
triggerall=roundstate=2
triggerall=ishelper(30)
trigger1=root,command="up"
trigger2=root,command="down"
trigger3=root,command="back"
trigger4=root,command="fwd"
trigger5=root,command="a"
trigger6=root,command="b"
trigger7=root,command="c"
trigger8=root,command="x"
trigger9=root,command="y"
trigger10=root,command="z"
trigger11=root,command="start"
var(10)=0
[state 25,AIswitch];AIXCb`
type = varset
triggerall = var(10) = 2
triggerall = ishelper(30)
trigger1 = root,command = "AI1"
trigger2 = root,command = "AI2"
trigger3 = root,command = "AI3"
trigger4 = root,command = "AI4"
trigger5 = root,command = "AI5"
trigger6 = root,command = "AI6"
trigger7 = root,command = "AI7"
trigger8 = root,command = "AI8"
trigger9 = root,command = "AI9"
trigger10 = root,command = "AI10"
trigger11 = root,command = "AI11"
trigger12 = root,command = "AI12"
trigger13 = root,command = "AI13"
trigger14 = root,command = "AI14"
trigger15 = root,command = "AI15"
trigger16 = root,command = "AI16"
trigger17 = root,command = "AI17"
trigger18 = root,command = "AI18"
trigger19 = root,command = "AI19"
trigger20 = root,command = "AI20"
trigger21 = root,command = "AI21"
trigger22 = root,command = "AI22"
trigger23 = root,command = "AI23"
trigger24 = root,command = "AI24"
trigger25 = root,command = "AI25"
trigger26 = root,command = "AI26"
trigger27 = root,command = "AI27"
trigger28 = root,command = "AI28"
trigger29 = root,command = "AI29"
trigger30 = root,command = "AI30"
trigger31 = root,command = "AI31"
trigger32 = root,command = "AI32"
trigger33 = root,command = "AI33"
trigger34 = root,command = "AI34"
trigger35 = root,command = "AI35"
trigger36 = root,command = "AI36"
trigger37 = root,command = "AI37"
trigger38 = root,command = "AI38"
trigger39 = root,command = "AI39"
var(10) = 0
;-/AI--------------------------------------------------------------------------
[state 25,change30]
type = changestate
triggerall = ishelper(30)
trigger1 = helper(57),var(0) > 2
value = 30
[state 25,change30]
type = changestate
triggerall = ishelper(30)
trigger1 = var(59) = [1000,1002]
trigger1 = root,numexplod(40302608)
value = 40302608
[State changeprev]
type = selfstate
trigger1 = !ishelper(30)
value = 12345
;-/config----------------------------------------------------------------------
;------------------------------------------------------------------------------
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;==============================================================================
;------------------------------------------------------------------------------
; 31helper
;------------------------------------------------------------------------------
[Statedef 26]
type = A
movetype = I
physics = N
anim = 516
velset = 0,0
sprpriority = -1

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
[state 26,20helper]
type = null;Helper
triggerall = ishelper(31)
triggerall = !numexplod(40302608)
trigger1 = !numhelper(20)
name = "20"
id = 20
postype = p1
pos = 0,0
stateno = 20
ownpal = 0
keyctrl = 0
facing = 0
helpertype = player
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000
;------------------------------------------------------------------------------

[state 26, change31]
type = changestate
triggerall = ishelper(31)
trigger1 = helper(57),var(0) > 4
trigger2 = helper(30),var(59) = [1000,1002]
trigger2 = root,numexplod(40302608)
value = 31

;--Zbg-----
[state 31,trans]
type = Trans
triggerall = ishelper(31)
trigger1 = 1
trans = addalpha
alpha = 256,170

[state 31,bindtoroot]
type = BindToRoot
triggerall = ishelper(31)
trigger1 = 1
time = 1
facing = 1
pos = 0,0;-67

[State AT nothitby]
type = nothitby
triggerall = ishelper(31)
trigger1 = 1
value = SCA
time = 2

[State AT]
type = HitOverride
triggerall = ishelper(31)
trigger1 = 1
attr = SCA,AT,AA,AP
slot = 6
stateno = stateno
time = 2

[State changeprev]
type = selfstate
trigger1 = !ishelper(30)
value = 12345
;--/Zbg-----
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
